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Blender lessons & tutorials for beginner and advanced

Blender

BlenderMarket Black Friday Sale

The annual Black Friday / Cyber Monday Sale has just started on BlenderMarket! You can get hundreds of addons with huge 25% discount! Be quick as the sale ends Monday, November 28 at 11:59pm CT Get all digital.ARCH Addons Cheaper!…

Introducing Bathroom Essentials

We are happy to introduce our brand new asset library for Blender named Bathroom Essentials, that is the unique extension to our Interior Essentials collection! GET BATHROOM ESSENTIALS! New Assets Bathroom Essentials comes with over 200 completely new models, focusing…

Flow 3.0 for Blender – New Features

Flow 3.0 Update is finally released! It comes with lots of new features and major changes. The most important one is moving Asset Painter & Material Painter from panels into the toolbars for better convenience & easier usage. Other thing…

[Tutorial] Learn to use Flow Asset Painter

Asset Painter is amazing tool, that allows user to literally paint the assets directly into the scene. What makes it different than any procedural scatters, is that it places specified objects precisely on the selected spots, but with little (and…

[Tutorial] Flow – Instance Tools | Working with Collection instances in Blender

Collection instances is very underrated, but very useful feature provided with Blender. They help multiplying sets of objects in your scene with saving a lot of memory and decrease filesize. And they are the basic asset type, when using our…

[Tutorial] Blender – Unit Systems for beginners & How to use them

Yes, you can use real world units in Blender. And I feel ashamed, but when I was a Blender beginner, I didn’t know this for years! When I started working with architecture, and discovered the unit systems, that was a…

[Tutorial] Flow – Adding & Using Asset Properties

Introduction to Flow Properties The unique feature of Flow addon is the possibility of adding easy custom properties for the objects, so the various assets elements may be modified without the need of digging in the shader editor or making…